From the moment you choose Run as Quiz Game, the screen belongs to the guests. A game passes through five screens: Welcome, Input Form, Game, Thank You and Scoreboard. Then it returns to the Welcome screen. In the Outcome quiz type there is no scoreboard; after the Thank You screen it goes straight back to the start. This article explains what the guest sees on each screen, how one screen leads to the next, and what happens when the screen is left idle.
- On the Welcome screen, touching anywhere on the screen starts the game.
- The input form only appears if Session → Survey is on and the form has at least one field. The form can be asked before or after the game.
- The game is played with a single total time. It ends when the questions run out or the time runs out; there is no separate time per question.
- On the Thank You screen, a score ticket appears in points mode and a result card in outcome mode. Play again returns to the Welcome screen for new players.
- If the screen is not touched for a long time, the game returns to the Welcome screen. Event Settings → Kiosk → Session Timeout sets this time.
The screens in order
Screen 1 · Welcome
This is the first screen shown when the game opens. The default texts: Quiz game at the top, the title Know it, win it, the subtitle Beat the clock. How many can you answer? and the Touch to start button. Touching anywhere on the screen starts the game; even if you hide the button, a touch still starts the game. You change the texts in the Game Screens → Call to Action tab.
In points mode a trophy icon sits at the top left; it takes the guest to the scoreboard without playing, and this does not start a game. You set the trophy's place, or hide it, in the same tab. In outcome mode the trophy is not drawn at all.
If the question pool is empty, the button stays locked, touching does nothing, and a text saying that questions must be added appears on screen.
The inactivity timeout does not run on this screen; the screen stays open until a guest arrives. If a session was left unfinished in the previous game, it is closed when this screen opens and does not enter the scoreboard.
Screen 2 · Input Form
The screen shows a single card. The title comes from Session → Survey → Title; if empty, it reads Let's get to know you. The subtitle only appears if Survey → Subtitle is filled in. The card holds the fields you arranged in Survey → Form Elements; by default only the name is asked. At the top, one line per field shows the progress. Required fields are marked with *; if one is left empty, the This field is required warning appears when Continue is pressed. The email field says Invalid email address on a format error; only digits and + ( ) - can be typed into the phone field.
If Disclaimer is on, the I consent to the processing of my personal data. checkbox and the Read the privacy notice link sit at the bottom of the card. The link opens the text in a window (Close / I accept). Continue does not work until the box is checked.
Buttons: Continue saves the answers and moves on. Skip for now only appears if no field is required; the guest plays without answering and enters the scoreboard without a name. Cancel on its own line returns to the Welcome screen.
Where the form sits depends on Survey → When to Show Survey: with At Start Screen selected, the form comes before the game; with After Capture, it comes after the game ends and before the Thank You screen. Details: the article How to Collect the Guest's Name and Consent?
Screen 3 · Game
At the very top of the screen is a time bar shrinking from left to right; below it sit the Time (minutes:seconds), the Question counter (3/10) and, in points mode, the Score boxes. When the time gets down to the last seconds, the bar and the counter turn to the warning color; the threshold is Session → Game → Warning at.
In the middle are the question text, the question image if any, and 2–4 options. The options always come in the order from the Questions tab. When the guest touches an option, the countdown stops and the strip reads Correct! or Wrong; if Reveal correct answer is on, the correct option is also highlighted on a wrong answer. After this pause of 1.2 seconds by default, the next question comes; a second touch during this time does not count. The Skip button only appears if Session → Game → Skip button is on or a wrong answer penalty is set; a skipped question does not change the score. If Sound effects is on, short sounds play for correct, wrong, time's up and skip.
The game ends in two ways: the questions in the pool run out, or the total time runs out. When the time runs out, the text Time's up appears for a short moment and the Thank You screen follows. By default a correct answer is worth 100 points and a wrong answer deducts 0 points; if all the questions were finished, a bonus of 10 points is added for every remaining second. The score never drops below zero.
In outcome mode there is no Score box and the strip stays empty; the selected option is highlighted for a short moment and the next question follows. The total time also runs in this mode.
The inactivity timeout does not run on this screen; an abandoned game ends when its own time runs out. The rules: the article How to Set the Game Rules?
Screen 4 · Thank You
When the game ends, the result screen appears. The default texts: Well played at the top, the title Thanks for playing, the subtitle Your score is on the board..
In points mode there is a ticket below: the player's name with the Player label (— if no name was collected), Score, Correct (number correct / total questions in the game) and Time (such as 48s). There are two buttons: View scores opens the list, Play again returns to the Welcome screen. The trophy at the top left also leads to the scoreboard.
In outcome mode a result card comes instead of the ticket: the outcome's image, the Your result line, and the title and text you wrote in Session → Outcomes. If no outcome could be determined, it reads We couldn't determine a result. In this mode the subtitle, the View scores button and the trophy are not shown; the only button is Play again.
Play again does not start a new game right away; the next player starts from the Welcome screen.
Screen 5 · Scoreboard
At the top sit Leaderboard and the Top scores title. The first three players stand on the podium, and from fourth place on the others are listed in the table: #, Player, Time, Score. The ranking is by score first, then by shorter time on equal scores. The table shows 10 rows per page; you browse with Previous / Next. The guest's own row in the table is shown in color and carries the you marker; those who played without a name appear with a short label such as Guest · 4F2A. If there are no records at all, No scores yet and Be the first to play. are shown. Back at the bottom returns to the Welcome screen.
The list is event-wide: the scores from all devices using the same event appear together; a score from another device can be delayed by up to half a minute. Only games that are completed and not hidden in Session → Scores are listed. Details: the article Where Do Scores and Participant Data Go?
Layers on top of the screen
Inactivity timeout
If a guest walks away halfway through, the screen returns to the Welcome screen by itself after a while. While the timeout is on, a thin line at the top of the screen shrinks to show the remaining time; every touch restarts the countdown. The default time is 300 seconds.
The timeout runs on the Input Form, Thank You and Scoreboard screens; turning a page on the scoreboard counts as a touch. It does not run on the Welcome and Game screens: Welcome is already the idle state, and the Game screen has its own time.
Pause screen
When you take a break, open the pause screen instead of closing the game. While the pause screen is on, guests cannot touch anything and the timeout stops. You set its look in the Game Screens → Pause tab; if Pause Screen is off, the Welcome screen is visible but cannot be touched. To return to the game, use the lock icon and the PIN, then choose Run as Quiz Game again.
Trial text
While you use the trial, diagonal Trial texts appear on all guest screens. The texts disappear by themselves when you move to a paid subscription. They cannot be removed from the settings.
When it is saved
The form answers are saved the moment Continue is pressed, the score and time the moment the game ends, and they are sent to the cloud; an abandoned game is closed when the Welcome screen is returned to, and it does not enter the scoreboard.
Assuming Play again immediately starts a game with the same player: it returns to the Welcome screen, and the new game starts from there.
Expecting the timeout on the Game screen: an abandoned game only ends when the total time runs out. Keep the time short.
Looking for abandoned games on the scoreboard: only finished games are listed.
Expecting a scoreboard in outcome mode: there is no score in this mode; it returns to the start from the Thank You screen.
Closing the app for a break: use Show Pause Screen; when you come back, the event opens with the same settings.
Related topics
How to Get Quiz Game Ready for an Event? How to Choose the Game Type? Knowledge Quiz and Outcome Quiz How to Add and Edit Questions? How to Set the Game Rules? How to Collect the Guest's Name and Consent? Where Do Scores and Participant Data Go? How to Set the Screen Texts and Buttons?