How to Add and Edit Questions?

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The questions the guest answers sit in the Session → Questions tab. This article explains adding questions, editing options, marking the correct answer, adding images, ordering and deleting. You also find here how options are linked to outcomes in the outcome quiz, the limits and the saving behavior.


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In short
  1. Open the Session → Questions tab. Every new event comes with 10 ready-made questions; change all of them if you like.
  2. Press Add question, type the question text (at most 120 characters), type 2–4 options (each at most 60 characters) and mark the correct option by tapping its letter.
  3. There is no separate save button; every change is saved by itself.
  4. A question with no text, fewer than two filled-in options or an empty correct option gets a ! badge on its card and does not enter the game.
  5. There is no time per question; a single time for the whole game is set with Session → Game → Total time.

Question pool


Ready-made questions

When you create a new event, 10 easy general knowledge questions come ready in the pool; each has four options. So you can open and try the game without writing anything. The questions are written in the app language at the moment you create the event; if you change the language later, they are not translated, because they are now your content.

#QuestionCorrect answer
1Which is the largest land animal?Elephant
2In which direction does the sun rise?East
3How many months are there in a year?12
4What is the chemical formula for water?H2O
5Who painted the Mona Lisa?Leonardo da Vinci
6Which is the largest ocean on Earth?Pacific Ocean
7Who was the first person to walk on the Moon?Neil Armstrong
8How many players does a football team field?11
9In which city is the Eiffel Tower?Paris
10Which planet is known as the Red Planet?Mars

You can edit, turn off or delete the ready-made questions. If you delete all of them, they do not come back; if you want them again, take them from another event with Copy Previous Event on the Events page.

Adding a question

The Add question button sits above and below the list. A new question is added to the end of the list and the screen scrolls there. The new card comes with empty text and two empty options; the correct option is marked as A.

Every question is a card. In the card's header strip, from left to right: the drag handle, the Move up / Move down arrows, the row number, the ! problem badge if any, the Include in the game switch and the Delete question trash icon. Below sit the question row (image box and text) and the options.

Type the question text into the field labeled Question. At most 120 characters; the counter appears below the field and changes color in the last 10 characters. You cannot type past 120. Keep the question short; long text does not fit the kiosk screen.

If the pool is empty, the tab reads No questions yet. The game will not start until you add at least one. If there is not even a single question that can enter the game, the button on the Welcome screen locks and the guest cannot start the game.

Options

Every question has at least 2 and at most 4 options. Add option disappears after the fourth option; Remove option locks when two options are left. In the editor the options are shown with the letters A, B, C, D. The guest does not see the letters; they see only the text and the image if any, and the options are always laid out in the order here.

The option text is typed into the Answer option field, at most 60 characters. An option with an image but no text is valid (a picture answer). An option with neither text nor image is dropped in the game.

The correct answer (Knowledge quiz only): tap the letter button at the start of the option (Mark as the correct answer). On the correct option a check mark appears instead of the letter. Every question has a single correct answer; tapping another letter moves the mark there. If you move options with the arrows, the correct mark and the image go along with the option. If you remove the option marked correct, the mark moves to A; mark the correct answer again.

Options in the outcome quiz

If the game type is Outcome quiz, the letter button is locked; there is no correct answer. Instead, the text Gives points to: and the chips of the outcomes you defined in the Outcomes tab appear under each option. Tapping a chip links the option to that outcome, tapping again removes the link. One option can be linked to several outcomes. If you have not defined any outcomes yet, it reads No outcomes defined yet (Outcomes tab). A question with no linked option gets the warning No option is linked to an outcome; it is still asked but gives no points to any outcome. The link to a deleted outcome is silently ignored.

If the How the result is chosen setting is Eliminate the ones that don't fit, a decision tree box appears above the list. The box tells you which outcomes cannot be told apart (These outcomes can't be told apart: ...) with a sample answer path, and which outcomes are not linked to any option; if everything is fine, it reads Decision tree is complete: every answer path ends in a single outcome. The box does not block saving. If you press Run the App while the same gap exists, the Decision tree is incomplete window opens; you choose Start anyway or Go back. Details: the articles How to Choose the Game Type? and How to Define the Outcomes?

Images

Question image: tap Add image in the box to the left of the question text; the device's file picker opens. Choose a JPG or PNG. Once uploaded, a small preview appears in the box; you remove it with Remove image. Option image: tap the picture icon in the option row (Add image to this option); to remove it, tap the image. If you back out of the selection, nothing happens; if the file cannot be read, the warning The image could not be added. Try a different file (JPG or PNG). appears at the bottom of the screen. There is no file size limit.

On the guest screen the question image sits above the question text by default; its place, fit, alignment and size are set in the Game Screens → Game → Question area section. The option image appears in front of the option text; its size comes from the Answer area section. Details: the article How to Set the Screen Texts and Buttons?

Images go to the cloud with the event. When you bring the event onto another device with Import from Cloud, this device must have synced the event to the cloud for the images to arrive; if you transfer without internet, the questions arrive but the images stay empty.

Ordering

Press and hold the card's handle and drag, or use the Move up / Move down arrows; both do the same job. The row numbers update immediately.

When the order matters: if Session → Game → Question order is Fixed, the questions are asked in the order here; if Random, the order does not matter. In the Outcome quiz, the Eliminate the ones that don't fit rule always asks the questions in list order.

Turning off and deleting

If you turn off the Include in the game switch, the question stays in the pool but is not asked to the guest; the card looks faded. Use this to take a question out temporarily.

Delete question does not ask for confirmation and cannot be undone. The deleted question's image is not deleted from the pool; the same image may be in use in another question.

Question time

There is no time per question. There is a single countdown for the whole game: Session → Game → Total time (90 seconds by default, between 15 and 300). The timer stops while the correct/wrong feedback is shown. Questions per game decides how many questions are asked in one game (0 = the whole pool). Details: the article How to Set the Game Rules?

Import and export

There is no import or export of questions from CSV, Excel or any other file. The way to use the questions in another event is to copy the event: Events → Create New Event → Copy Previous Event, or Duplicate in the Event Archive. To move them to another device, Import from Cloud.

Saving

Saving happens by itself. Text fields are saved a short while after the last keystroke, the other actions (adding an option, the correct mark, moving, images, the switch, deleting) immediately. When you leave the tab, pending typing is saved right away. There is no undo.

Changes sync to the cloud and apply from the next game on. Do not edit the same event's questions on two devices at the same time; a change arriving from the other device while this tab is open can be overwritten by the list here when the tab closes.

Limits


LimitValue
Question textAt most 120 characters
Option textAt most 60 characters
Number of optionsAt least 2, at most 4
Empty optionDropped in the game if it has neither text nor image; if fewer than 2 filled-in options remain, the question is not asked
Correct optionIf empty, the question is not asked (Knowledge quiz)
Number of questionsAt least 1 valid question for the game; no upper limit
ImageJPG or PNG, no size limit
!
Common mistakes

Writing the correct answer into an option other than A and forgetting to mark it: since the mark stays on A, the guest's correct answer is counted as wrong. Because A is filled in, no warning appears either.

Deleting all the ready-made questions and adding none: the button on the Welcome screen locks, the game does not start.

Pressing Delete question by accident: no confirmation, cannot be undone. To take a question out temporarily, turn off Include in the game.

Not linking the options to an outcome in the Outcome quiz: the question is asked but gives no points to any outcome, and the guest may see We couldn't determine a result.

Transferring questions with images to a device without internet: the questions arrive, the images stay empty.

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