In the Outcome quiz type there is no correct answer; the guest's answers lead them to an outcome: a product, a character, a coffee, an apartment type. You define the outcomes in the Session → Outcomes tab and link the options to those outcomes in the Session → Questions tab. This article explains the cards, the linking, the tie rule and the display on the Thank You screen; at the end, a three-outcome "Which coffee suits you?" test is set up.
- Choose Session → Game → Game type → Outcome quiz. Outcomes are only used in this type.
- Session → Outcomes → Add outcome: give every outcome a title, a short text and, if you like, an image.
- Session → Questions: from the Gives points to: chips under each option, mark the outcomes that option gives points to.
- When the game ends, the outcome that collected the most points is shown on the Thank You screen with its image, title and text. On a tie, the one higher in the list wins.
Outcome cards
Adding an outcome
The tab's title is Outcomes; below it reads The results a guest can get at the end (a product, a character, an apartment...). Each has a title, a short text and an optional image. On a tie, the one higher in this list wins. The Add outcome button sits above and below the list; a new card is added to the end of the list. While there are no outcomes, No outcomes yet. Add one, then link options to it in the Questions tab. is shown.
If the game type is still Knowledge quiz, the warning The game type is Knowledge quiz, so outcomes are not used. Switch the game type in the Game tab. sits at the top; you can still prepare the cards in advance.
Every card has the following:
| Element | What it does | Limit |
|---|---|---|
| Up/down arrows (Move up, Move down) | Changes the card's place in the list; the order means priority on a tie | — |
| Include in the game switch | An outcome that is off collects no points in the game and is not shown; the links are not deleted | — |
| Delete outcome (trash) | Deletes the card without asking for confirmation; cannot be undone | — |
| Image (Add image / Remove image) | The picture shown above the outcome on the Thank You screen; JPG or PNG, from the device's file picker | optional |
| Title (Outcome title) | The name of the outcome; written large on the Thank You screen and entered in the record | at most 60 characters |
| Text (Short text shown to the guest) | The description below the title | at most 240 characters |
What you type is saved by itself; there is no save button. An outcome with an empty title does not enter the game and is not shown in the chip list in the Questions tab; write the title first, then link.
If an image cannot be uploaded, the notification The image could not be added. Try a different file (JPG or PNG). appears. Images also go to the second device if the event has synced to the cloud.
Deleting and turning off an outcome
The links of the options linked to a deleted outcome are left dangling; the game ignores these links. Even if you add the outcome again, the old links do not come back. To disable it temporarily, do not delete; turn off the Include in the game switch: the links stay, and when you turn the switch on, everything falls back into place.
Linking options to outcomes
The linking is done in the Questions tab. While the game type is Outcome quiz, the text Gives points to: and chips carrying the outcome titles appear under each option. Tapping a chip creates the link, tapping again removes it. One option can be linked to several outcomes; when it is chosen, every linked outcome gets one point. The chips only list outcomes that are on and have a title; if there are no outcomes, it reads No outcomes defined yet (Outcomes tab).
In this type the Mark as the correct answer button is locked. A question with no option linked to an outcome gets the warning No option is linked to an outcome; under the Most points wins rule it is still asked but gives nobody points, under the Eliminate the ones that don't fit rule it is not asked at all. When you move or delete options, the links move along with the option.
How the winning outcome is chosen
The default rule is Most points wins. Every option the guest chooses adds one point to the outcomes it is linked to; when the game ends, the outcome that collected the most points wins.
On a tie, the outcome that sits higher in the Outcomes list wins; no lot is drawn. Two guests who give the same answers always get the same outcome. You decide which outcome comes out ahead on a tie by ordering with the arrows; for example, put the product you most want to sell at the top.
If no points were collected (all questions were skipped, or the chosen options are not linked to any outcome), the result card still appears on the Thank You screen, but instead of a title it reads We couldn't determine a result; there is no image or text. This text cannot be changed.
The second rule, Eliminate the ones that don't fit, is a decision tree: every answer eliminates the outcomes not linked to that option; when a single outcome is left, the game ends. If several outcomes remain, again the one higher in the list wins. The box at the top of the Questions tab counts the gaps in the tree; if the tree is incomplete when you press Run the App, the Decision tree is incomplete window appears. Details: the article How to Choose the Game Type? Knowledge Quiz and Outcome Quiz.
Total time (90 seconds by default) also runs in the outcome quiz; raise the time from Session → Game for a long test (at most 300 seconds). If the time runs out, the result is calculated from the answers given up to that point.
The result on the guest screen
During the game
The Score box is not shown in the top strip. When the guest touches an option, the option is highlighted for a short moment and the next question comes; no Correct! or Wrong text appears, and if sound is on a short click plays.
Thank You screen
When the game ends, a result card appears on the Thank You screen instead of the ticket: the outcome's image if any, the Your result label, the title and the text. Above the card sit the screen's own texts (Well played, Thanks for playing); the subtitle is hidden in this type.
The Your result label is changed or hidden in the Game Screens → Thanks → Result label field; the field is only shown in the Outcome quiz type. In this screen's texts, the {outcome} placeholder is replaced with the outcome's title: if you type Your coffee: {outcome} into the Title field, the guest sees "Your coffee: Latte". {name} also works; if no result could be determined, {outcome} stays empty.
The scoreboard is not in the flow in this type: on the Thank You screen the View scores button and the trophy icon are not drawn, there is only Play again, and it returns to the Welcome screen. The trophy on the Welcome screen is not shown either.
What stays in the record
Every game is saved as a session and goes to the cloud. In the outcome quiz the score is written as 0; in the Session → Scores list the game appears with 0 points, and the outcome's name is not shown there. The title of the winning outcome is added to the session's form answers as a row labeled Result. When you export the participant list in the web panel (activationking.com), this row comes as the Result column; it is empty for games where no result could be determined. Details: the article Where Do Scores and Participant Data Go?
If you also want to save the guest's name, Session → Survey must be on and the form must have a Name field; ask the survey before the game.
Sample setup: Which coffee suits you?
- Choose Outcome quiz from the Session → Game → Game type card. In How the result is chosen, which opens below, leave Most points wins selected. Pull Total time up to 180 seconds.
- Open three cards with Session → Outcomes → Add outcome. The titles: Espresso, Latte, Iced coffee; give each a one-sentence text and a product photo with Add image. If you want Espresso to win on a tie, leave it at the top.
- Go to Session → Questions. Turn off the 10 ready-made knowledge questions that come with a new event with the Include in the game switch, or delete them; their options are not linked to any outcome.
- Write four questions with Add question, give each three options, and mark the outcome of each option from the Gives points to: chips below it:
| Question | Option | Gives points to |
|---|---|---|
| First thing in the morning? | Instant energy | Espresso |
| A slow start | Latte | |
| Going out for a walk | Iced coffee | |
| How do you feel about sweets? | Not at all | Espresso |
| A little | Latte, Iced coffee | |
| I love them | Latte | |
| Summer or winter? | Summer | Iced coffee |
| Winter | Espresso, Latte | |
| No difference | Latte | |
| Where do you drink your coffee? | Standing, quickly | Espresso |
| Sitting down, chatting | Latte | |
| On the go, in a cup | Iced coffee |
- Check that no No option is linked to an outcome warning remains below the cards.
- In Game Screens → Thanks, type Your coffee: {outcome} into the Title field; if you like, set Result label to What suits you best.
- Run a test with Run the App → Run as Quiz Game. For example, the answers "Instant energy", "Not at all", "Winter", "Standing, quickly" give Espresso 4 points and Latte 1 point; the Thank You screen shows the Espresso image and "Your coffee: Espresso". You can hide the test game with Hide in Session → Scores.
Writing the outcomes and not linking the options: every guest sees We couldn't determine a result.
Leaving the game type at Knowledge quiz: the outcomes are never used, the game ends with points.
Leaving the 10 ready-made questions in the pool: the unlinked questions are asked but give nobody points, and the test drags on needlessly.
Creating an outcome with an empty title and saying "the chip is not showing": an outcome without a title does not enter the game or the chip list.
Leaving the time at 90 seconds for a long test: when the time runs out, the result is calculated from half the answers.