In Quiz Game, how long a game lasts, how many questions are asked, how many points a correct and a wrong answer are worth, and what the guest sees on screen are all set from a single tab: Session → Game. This article explains every setting in that tab in order: what it does, its default, its limits and what it changes on the guest screen. The questions themselves are in another tab (Questions); here there are only the rules.
- The time is for the whole game, not per question. The default is 90 seconds.
- If Questions per game is left at 0 (that is, All questions), every question in the pool is asked; if you give a number, that many questions are drawn from the pool for every guest.
- The question order can be shuffled; the order of the options is never shuffled.
- Score = number correct × points per correct − number wrong × penalty; a guest who finishes the pool gets a bonus for every remaining second.
- If you set a wrong answer penalty, the Skip button turns on by itself and cannot be turned off.
Game type
Two cards sit at the very top of the tab: Knowledge quiz and Outcome quiz. The default is Knowledge quiz; the scoring rules in this article are for that type. If Outcome quiz is selected, the Scoring and Reveal correct answer sections are hidden, and the How the result is chosen cards open below. The difference between the two types and when to choose which: the article How to Choose the Game Type? Knowledge Quiz and Outcome Quiz.
Time and question pool
Total time
A slider; from 15 to 300 seconds, in 5-second steps. The default is 90 s.
This time is a single countdown for the whole game; there is no separate time per question. If the guest thinks for a long time on a hard question, the price is not a wrong answer but seeing fewer questions. When the time runs out, the game ends at that moment: the text Time's up appears on screen, the time-up sound plays if sound is on, and the Thank You screen follows.
On the guest screen the time is shown in two places: a bar at the very top shrinking from right to left, and minutes:seconds in the Time box. The color of the bar is the Game Screens → Main → Countdown color. When the guest touches an option, the timer stops for as long as the answer feedback stays on screen; so the feedback time does not eat into the guest's time.
The inactivity timeout does not run on this screen; the game only ends by its own time.
Questions per game
A slider; from 0 to 50. The default is 0 and is shown on screen as All questions: every question in the pool that is included in the game is asked. If you give a number, that many questions are drawn from the pool in every game. If the number is larger than the number of questions in the pool, the whole pool is asked.
Keeping the pool large and this number small is the way to show different questions to a guest who comes a second time on the same day (the order must be Random). Which questions enter the pool depends on the Include in the game switch in the Questions tab; questions with empty text, fewer than two options or no correct option marked do not enter the game. Details: the article How to Add and Edit Questions?
Below the slider sits a balance line: {0} questions - {1} s - about {2} s per question to finish the pool. followed by one of three comments: Most guests will finish the pool, so speed decides the ranking. (10 seconds per question and above), Almost nobody will finish the pool, so the number of correct answers decides the ranking. (4 seconds and below) or Balanced: both speed and correct answers matter.. This is not a prediction but a calculation that divides the time by the number of questions; use it to see what kind of game you have set up. If the pool is empty, the same place reads No questions yet - the game cannot start.
Question order
A drop-down list: Random (default) or Fixed. With Random, the questions come shuffled in every game; with Fixed, they come in the order from the Questions tab. A fixed order is useful for a scripted presentation or a demo.
Shuffling only affects the question order. The options always appear in the order you wrote them in the Questions tab; there is no option shuffling setting. You can use an order-dependent option such as "All of the above" or "None of the above" in a question.
In the Outcome quiz type, if the Eliminate the ones that don't fit rule is selected, the Questions per game and Question order sections are hidden; the questions are always asked in list order and in full.
Scoring
This section is only shown in the Knowledge quiz type. There are three sliders:
| Setting | What it does | Default | Limit |
|---|---|---|---|
| Points per correct | Added to the score on every correct answer | 100 | 10–500, steps of 10 |
| Wrong answer penalty | Deducted from the score on every wrong answer | 0 | 0–200, steps of 10 |
| Bonus per second left | Added for every remaining second for a guest who finishes the pool before the time runs out | 10 | 0–50 |
The score at the end of the game is calculated like this: number correct × points per correct, minus number wrong × penalty, plus (if the pool was finished) remaining seconds × bonus. Skipped questions and the question left on screen when the time runs out do not change the score. The result does not go below zero; the lowest score on the Thank You screen and the scoreboard is 0.
The bonus is only given when the whole pool is finished. In a game that ends because the time ran out, there are no remaining seconds anyway. No extra points are given for speed, because a fast guest already sees more questions and gets more right.
On the guest screen the Score box in the top strip shows the live score throughout the game. The ticket on the Thank You screen shows Score, Correct (in the form x/y; y is the number of questions that entered that game, not the number the guest reached) and Time. The time is the game's active time; the feedback pauses are not counted.
Skip button
A switch; the default is Off. While on, the Skip button sits below the options on the guest screen. No points are given for a skipped question, and none are deducted; it moves on to the next question. On skipping, no text such as Correct! or Wrong appears on screen.
If Wrong answer penalty is greater than 0, this switch turns on by itself and locks; below it reads Always on, because a wrong-answer penalty is set. Without a way out, a guest who does not know the answer is stuck between guessing and burning time. If you pull the penalty back to 0, the lock is removed but the switch stays on; if you want it off, turn it off by hand.
The text of the Skip button is changed in the Game Screens → Game tab; only the switch here decides whether it is shown.
Answer feedback
When the guest touches an option, the timer stops, the chosen option changes color, and the strip above the question block reads Correct! or Wrong. During this time no other option can be touched; a double tap counts as a single answer. When the time runs out, Time's up appears in the same strip. These three texts are changed or hidden in the Game Screens → Game tab.
| Setting | What it does | Default | Limit |
|---|---|---|---|
| Duration | How long the correct/wrong result stays on screen; the timer stops during this time | 1.2 s | 0.4–3 seconds, steps of 0.1 |
| Warning at | When the remaining time drops below this value, the time bar and the Time box turn to the warning color | 10 s | 0–60 seconds |
| Reveal correct answer | On a wrong answer, the correct option is also highlighted; the other options fade | On | — |
| Sound effects (correct / wrong / time up) | A short sound plays at the correct, wrong, skip and time-up moments | On | — |
In the game, Warning at cannot exceed a third of the total time: in a 90-second game the threshold is at most 30 seconds, in a 30-second game 10 seconds. If you type a larger value, the game applies this limit; the bar does not start out red.
If Reveal correct answer is off, on a wrong answer only the chosen option turns red and the correct option is not revealed; turn it off if you do not want the next guest to learn the answers from the previous guest. The sounds are generated inside the app; no sound file is uploaded and they cannot be changed. While the switch is off, the game is completely silent.
If the Time's up text is hidden, when the time runs out it moves to the Thank You screen without waiting.
In the Outcome quiz type, Reveal correct answer is not shown; whatever the Duration setting is, the game highlights the chosen option for at most 0.35 seconds and moves on, because there is no correct or wrong to show.
Taking the time to be per question: 90 seconds is for the whole game. In a pool of 20 questions, less than 4 seconds per question remain; look at the balance line.
Setting Questions per game larger than the pool: the excess does nothing, the whole pool is asked.
Assuming the options will be shuffled: the options always come in the order you wrote them; put the correct option in a different place from question to question so that "the correct answer is always A" does not happen.
Turning on the penalty and trying to turn off the Skip button: while the penalty is on, the button cannot be turned off.
Assuming the bonus is given in every game: only a guest who finishes the whole pool before the time runs out gets it.