Quiz Game can be run in two ways. In the Knowledge quiz, every question has one correct answer; the guest collects points and is ranked on the scoreboard. In the Outcome quiz there are no correct answers; every option gives points to outcomes you define, and at the end of the game the guest sees the outcome that suits them best ("Which product suits you?", "Which character are you?"). This article explains the difference between the two types, where they are chosen, which settings change when you choose one, and what the guest sees on screen.
- The type is chosen from the Game type cards at the very top of the Session → Game tab. Every new event starts as a Knowledge quiz.
- Knowledge quiz: correct answers earn points, the scoreboard comes at the end of the game.
- Outcome quiz: first define the outcomes in the Outcomes tab, then link every option to one or more outcomes in the Questions tab. There is no scoreboard in this type.
- Changing the type does not delete the questions. Hidden settings keep their value; when you switch the type back, they return as they were.
The two types
Knowledge quiz
The classic quiz. Every question has a single correct option; you mark the correct option in the Questions tab. The guest collects points as they answer correctly: 100 points per correct answer by default, a wrong answer penalty of 0 by default. The time is not per question but a single countdown for the whole game (90 seconds by default). If the guest finishes all the questions in the pool before the time runs out, they get a bonus for every remaining second (10 points by default). At the end of the game the score never goes negative.
When the game ends, a "ticket" appears on the Thank You screen: the guest's name, Score, Correct (x/y) and Time. Then the Scoreboard follows; the ranking is by score first, by time on a tie. Points, penalty, bonus and time settings: the article How to Set the Game Rules?
When it fits: a quiz about the brand's products or history, activations of the "highest score of the day wins a prize" kind, any setup where speed and knowledge are measured together.
Outcome quiz
A personality test or a product recommendation. There is no correct answer. First you define the outcomes the guest can get in the Session → Outcomes tab: a title, a short text and an optional image (a product, a character, an apartment...). Then, in the Session → Questions tab, you choose from the Gives points to: chips under each option which outcomes that option gives points to. One option can be linked to several outcomes.
In this type a second choice opens in the Game tab: How the result is chosen.
- Most points wins (default): every option the guest chooses adds one point to the outcomes it is linked to. The outcome that collects the most points is shown. On a tie, the one higher in the Outcomes list wins. If no option gave any points, the guest sees We couldn't determine a result.
- Eliminate the ones that don't fit: a decision tree. At the start all outcomes are candidates; with each answer, only the outcomes linked to the chosen option remain. Questions that do not tell the remaining candidates apart are skipped; when a single candidate is left, the game ends. The questions are asked in list order; that is why the Question order and Questions per game settings are hidden under this rule.
At the end of the game the guest sees the result card on the Thank You screen: the outcome's image, the Your result line, the outcome's title and text. The scoreboard is not in the flow in this type; Play again returns to the Welcome screen. Defining outcomes and the tie rules: the article Outcome Quiz: How to Define the Outcomes?
The total time also runs in this type. If the time runs out, the result is determined from the answers given up to that point. Raise Total time for a long test.
When it fits: tests such as "Which product suits you?", "Which coffee are you?", "Which apartment suits you best?". If you want to reach a definite recommendation with a few questions, Eliminate the ones that don't fit; if you want a test in the spirit of "which one are you most like", Most points wins.
Where it is chosen
Two cards sit at the very top of the tab: Knowledge quiz ("Correct answers earn points; the scoreboard ranks players.") and Outcome quiz ("No right answers. Each option adds a point to the outcomes you link it to; the outcome with the most points is shown at the end..."). Tapping a card saves the choice immediately; there is no separate save button. The selected card is highlighted with a frame. If the type changes from another device or through cloud sync, the card updates accordingly.
The type belongs to the event; another event in the same account can be of a different type.
Which settings change when you choose
When the type changes, some settings are hidden and some lose their meaning. A hidden setting is not deleted; its value is kept and returns as it was when you switch the type back.
| Setting | Knowledge quiz | Outcome quiz |
|---|---|---|
| Session → Game → How the result is chosen | Hidden | Visible |
| Session → Game → Total time | Works | Works |
| Session → Game → Questions per game, Question order | Works | Only under Most points wins; hidden under Eliminate the ones that don't fit |
| Session → Game → Scoring (Points per correct, Wrong answer penalty, Bonus per second left) | Works | Hidden |
| Session → Game → Skip button | Works | Works |
| Session → Game → Answer feedback → Duration | Works | Visible, but at most 0.35 seconds is applied |
| Session → Game → Reveal correct answer | Works | Hidden |
| Session → Questions → option letter (correct mark) | Active | Locked |
| Session → Questions → Gives points to: chips | None | Present |
| Session → Outcomes | Visible, with an "outcomes are not used" warning | Active |
| Game Screens → Thanks → Result label text | Not used | Used |
| Game Screens → Call to Action and Thanks → Scoreboard shortcut | Works | The trophy is not drawn |
Warning at and Sound effects work in both types. In the outcome quiz there is no correct/wrong sound; a short "skip" sound is heard on every choice.
The difference on the guest screen
| Screen | Knowledge quiz | Outcome quiz |
|---|---|---|
| Welcome | A trophy icon at the top left leading to the scoreboard | No trophy |
| Game | Time, the Question counter (3/10) and Score in the top strip. The chosen option turns green or red, the strip reads Correct! / Wrong; if Reveal correct answer is on, the correct option is highlighted on a wrong answer | No Score box. The chosen option is highlighted briefly, the strip stays empty. Under Eliminate the ones that don't fit the counter does not show a total (only "3") |
| Thank You | Ticket: Player, name, Score, Correct x/y, Time. Buttons View scores and Play again; a trophy at the top left | Result card: image, Your result, title, text. Only Play again; no subtitle and no trophy |
| Scoreboard | Comes after Thank You | Not in the flow |
The texts on the Welcome screen are the same in both types; the default title Know it, win it and subtitle Beat the clock. How many can you answer? do not fit an outcome quiz. Change them in the Game Screens → Call to Action tab. The Input Form screen is also the same in both types; it depends on the Session → Survey setting.
What is kept in the record
Every game creates a session record: participant, form answers (if the survey is on), the game's duration and date. The record syncs to the cloud and is exported from the event page in the web panel (activationking.com).
- Knowledge quiz: the guest's score is written. It is shown in the Session → Scores tab and on the guest scoreboard.
- Outcome quiz: the score is written as 0; the title of the outcome the guest got is added to the record as a row labeled Result. These games are listed in the Session → Scores tab with 0 points; the guest scoreboard does not open in this type anyway.
Details: the article Where Do Scores and Participant Data Go?
Switching to Outcome quiz and leaving the Outcomes tab empty: No outcomes defined yet (Outcomes tab). appears under the options and every guest sees We couldn't determine a result.
Not linking the options to an outcome: the question is still asked but gives no points to any outcome. The warning No option is linked to an outcome appears on the card.
Not writing a question that separates two outcomes under Eliminate the ones that don't fit: the warning These outcomes can't be told apart appears at the top of the Questions tab; if you do not fix it, the one higher in the list wins.
Leaving Total time at 90 seconds for a long test: when the time runs out, the test is cut short and the result is determined from incomplete answers.
Promising the guest a scoreboard in the Outcome quiz: there is no scoreboard in this type; after Thank You it returns to the Welcome screen.