How to Manage the Match List?

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In Reflex Challenge, every finished match is saved by itself and lands on the Matches screen that guests see. This article covers both sides: the match list the guest sees, and the management you do from the Session → Matches tab. It also explains when a match is saved, what happens to abandoned matches, how the list merges when you use the same event on several devices, and what happens without internet.


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In short
  1. Every finished match is saved automatically. The guest sees the newest match at the top of the Matches screen.
  2. You see the same list in the Session → Matches tab and remove a match from the guest screen with Hide. There is no delete; hiding can be undone.
  3. The matches of all devices using the same event merge into one list. This needs internet; another device's match arrives within half a minute at most.
  4. Without internet, matches pile up on the device and are sent by themselves when the connection returns.

The list the guest sees


What the list shows

The guest reaches this screen in two ways: with the View matches button on the Thank You screen, or with the trophy icon in the corner of the Welcome and Thank You screens. At the top sit the Match history line and the Matches title. Each match is one row:

ColumnContent
WhenThe time of the match. If played today, only the time (14:32); on another day, the day and time (28.09 14:32). Based on the device's clock
MatchTwo names and the score in the form Ayşe 12 – 9 Mert. The score is that player's number of hits; the winning side is highlighted
TimeThe duration of the match, minutes:seconds (1:45)

The list is sorted with the newest match at the top. This is a deliberate choice: the game has winners, not points, and two different guests who type the same name cannot be told apart, so there is no "most wins" ranking or podium. A player who did not type a name appears as Player 1 or Player 2.

10 matches are shown per page. If there are more, the Previous and Next buttons and a counter such as 1 / 3 appear at the bottom; if everything fits on one page, these buttons are not shown at all. Turning a page resets the inactivity counter, so a guest studying a long list is not thrown back to the Welcome screen. If there are no matches, No matches yet and Be the first to play. are shown. Back at the bottom returns to the Welcome screen.

The list is read once when the screen opens. A match that finishes on another device while the guest is on the screen is not added to the list at that moment; it appears the next time the screen opens.

The "you" marker

The match of the pair who just finished the game is marked with a colored row, a border and a · you text. Matching is done by the match's id, not by name; even with two "Ali"s in the same event, the right row is marked. The marker appears only when arriving from the Thank You screen; when entering through the trophy on the Welcome screen, no row is marked.

The match with the highest score among today's matches carries the ★ Günün en iyisi badge. If scores are equal, the shorter match gets the badge. You change or hide the badge text in the Game Screens → Scoreboard tab.

Changing the texts

The title, column names, you marker, empty list texts and the text of the Back button on this screen are changed or hidden in the Game Screens → Scoreboard tab. Previous and Next cannot be changed. Details: the article How to Change the Texts of the Guest Screens?

The operator side: Session → Matches


The list and hiding

The tab's title is Leaderboard entries, its description Hide a test run or an inappropriate name from the guest leaderboard. Hiding is reversible; nothing is deleted. The list comes from the same source and in the same order (newest at the top) as the list the guest sees; the difference is that it also shows the matches you hid, in a faded color.

Each row contains:

  • A row number. 1 is the newest match; this is not a rank or a ranking.
  • The names and the score, in the form Ayşe 2 – 1 Mert. For a Player 1 who did not type a name, a short label such as Guest · 4F2A appears; the label comes from the record's own ID and helps tell two nameless players apart. A nameless Player 2 is written only as Guest.
  • The duration, minutes:seconds. A dash if unknown.
  • The Hide button; Show on a hidden row.

If there are no matches, No scores yet for this event. is shown. The note below the list sums up the situation: Hidden entries stay in the records and sync; they just do not appear on the guest screen.

What you need to know about hiding:

  • There is no delete. A hidden match stays in the records and comes back with Show whenever you like.
  • Hiding is per match: you cannot hide only one of the two players.
  • Hiding also goes to the other devices using the same event; it disappears from their guest screens too.
  • Hiding does not affect the Excel export in the web panel; the players of a hidden match still appear in Excel. Details: the article How to Export Player Information?

Refreshing

The list is read once when the tab opens. If new matches have finished while the game is running or on another device, press the Refresh button; otherwise you are looking at an old list. After every Hide / Show action, the list refreshes by itself.

When a match is saved


A match is a single record and fills in step by step:

MomentWhat is written
When the Welcome screen is touchedA new match record is opened, with room for two players
When a player presses I'm readyThat player's form answers and name
When the match endsBoth players' scores (number of hits) and the match duration. The record becomes "completed" and enters the list
When the Welcome screen opens again, if the match did not finishThe record is closed as "cancelled" and does not enter the list

An abandoned match comes about in three ways: the Cancel button, the inactivity timeout, or the guest walking away. All three close the record the moment the Welcome screen opens; the record does not tell which one it was. If the app closes in the middle of a match, the record is closed at the next launch.

One situation needs attention: since a match ends by time, an abandoned match is not left unfinished; it ends by itself. Even if nobody hits, the round time runs out, the scores are equal, so overtime is played and the match enters the list as a 0 – 0 draw. You can hide these rows in the Session → Matches tab. If the inactivity timeout runs out before the round ends, the match is cut off and does not enter the list.

What is not kept in the record: the time of each individual hit and the rules that applied in the match. The winner is not written separately; it is derived from the two scores.

Using the same event on several devices


To bring the same event onto a second device, use Import from Cloud on the Events page of that device. From then on, every match that finishes on any device goes to the cloud and comes down to the other devices; the guest list and the Session → Matches tab show the matches of all devices together. The delay is half a minute at most. This merging does not depend on the Event Settings → Kiosk → Sync changes while the app is running setting; that setting only carries settings changes, matches are always carried.

Matches played at the same time on two devices are two separate records and do not interfere with each other. For a match coming from another device, the When column may show the moment it reached this device rather than the moment it was played on that device; if the devices are continuously online, the difference is limited to seconds.

One important condition: the event must have gone to the cloud at least once. Matches played in an event that was created without internet and never connected stay only on that device and do not pass to the other devices. Create the event while you have internet; you can work offline after that.

Without internet


The game is also played without internet. Matches are written to the device, and the guest list keeps showing this device's matches. When the connection returns, the matches that piled up are sent in order; even if the app closes and reopens in between, sending continues where it left off. While there is no connection, the other devices' matches do not arrive and your matches do not reach them; when the connection returns, both directions catch up.

When you close the stand, wait a few seconds with internet connected before closing the app, so that the last match goes to the cloud.

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Common mistakes

Trying to delete a match: there is no delete. Use Hide in the Session → Matches tab; the guest does not see it, and the record and the Excel export are not affected.

Reading the Session → Matches list without pressing Refresh: the list is the state at the moment the tab opened; new matches arrive when you press the button.

Mistaking 0 – 0 draws for an error: abandoned matches end by themselves when the round time runs out. Hide them if you do not want them.

Creating the event without internet and using it on two devices: the matches of an event that has never gone to the cloud do not pass to the other device.

Closing the app right after the last match, without internet: that match cannot go to the cloud and does not appear on the other devices or in Excel until the connection returns.

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