What Does the Guest See? One Game from Start to Finish

Published · Updated

From the moment you choose Run as Tic Tac Toe Event App, the screen belongs to the guests. A game passes through five screens: Welcome, Input Form, Game, Thank You and Matches. Then it returns to the Welcome screen. This article explains what the guest sees on each screen, how one screen leads to the next, and what happens when the screen is left idle.


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In short
  1. On the Welcome screen, touching anywhere on the screen starts the game.
  2. The input form only appears if Session → Survey is on and the form has at least one field. The form can be asked before or after the game.
  3. When the game ends, the result screen comes first, then the match list. Play again returns to the Welcome screen for new players.
  4. If the screen is not touched for a long time, the game returns to the Welcome screen. Event Settings → Kiosk → Session Timeout sets this time.

The screens in order


Screen 1 · Welcome

This is the first screen shown when the game opens. The default texts: Tic-tac-toe at the top, the title Three in a row wins, the subtitle Grab a friend and take turns. and the Touch to start button. Touching anywhere on the screen starts the game; even if you hide the button, a touch still starts the game.

The trophy icon at the top left takes the guest to the match list; it does not start a game. You set the trophy icon's place, or hide it, in the Game Screens → Call to Action tab.

The inactivity timeout does not run on this screen; the screen stays open until a guest arrives. If a match was left unfinished in the previous game, it is closed when this screen opens and does not enter the match list.

Screen 2 · Input Form

The screen shows two cards side by side: the left one is for Player 1 (X), the right one for Player 2 (O). Each player fills in their own card and presses I'm ready. When both are ready, the game starts by itself. Which fields the card asks for comes from the Session → Survey tab; by default only the name is asked.

If Disclaimer is on, each card has a consent checkbox, and the I'm ready button does not work until the box is checked. The Cancel button at the bottom center cancels the game and returns to the Welcome screen.

Details: the article How to Collect Names and Consent from Players?

Screen 3 · Game

The board sits in the middle, with a player panel on either side. The panel shows the player's mark, name and the number of rounds won. The panel of the player whose turn it is shows Your turn. If the move time is on, a ring in the same panel shows the remaining seconds; as time runs low, the ring turns to the warning color. The strip at the top shows the Round counter and the series score.

Players take turns touching an empty square. A round ends when someone wins or the board is full. The winning line is highlighted, a short message appears on screen (wins the round or Draw) and the next round starts. When the match ends, wins the match! with the winner's name, or It's a draw!, appears.

When the move time runs out, the turn passes to the opponent; no mark is placed for the player whose time ran out. Round and series rules: the article How to Set the Game Rules?

Screen 4 · Thank You

When the match ends, the result screen appears. The title shows the winner's name ({winner} wins!); in a drawn match, It's a draw! appears. Below is a "ticket": the two players' names and scores, how many rounds were played, the number of draws if any, and the duration of the match.

There are two buttons: View matches opens the match list, Play again returns to the Welcome screen. Play again does not start a new match right away; the next players start from the Welcome screen.

Screen 5 · Matches

The matches played in the event are listed with the newest at the top. Each row shows when it was played, the two players' names and scores, and the match duration. The match the guest just played is shown with a colored row and a you marker. The list shows 10 matches per page. Back at the bottom returns to the Welcome screen.

The list only shows completed matches. Matches from all devices using the same event appear together. Details: the article How to Manage the Match List?

Layers on top of the screen


Inactivity timeout

If a guest walks away halfway through, the screen returns to the Welcome screen by itself after a while. While the timeout is on, a thin line at the top of the screen shrinks to show the remaining time; every touch restarts the countdown. The default time is 300 seconds.

The timeout runs on the Input Form, Thank You and Matches screens. On the Game screen it only runs if the move time is off (0). With the move time on, an abandoned game ends by itself as the timers run out: a round in which the time runs out 4 times in a row counts as a draw.

Pause screen

When you take a break, open the pause screen instead of closing the game. While the pause screen is on, guests cannot touch anything. You set the look of the pause screen in the Game Screens → Pause tab. To get back there, use the lock icon and the PIN, then choose Run as Tic Tac Toe Event App again.

Trial text

While you use the trial, diagonal Trial texts appear on all guest screens. The texts disappear by themselves when you move to a paid subscription. They cannot be removed from the settings.

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Common mistakes

Assuming Play again immediately starts a rematch with the same players: it returns to the Welcome screen, and a new match starts from there.

Looking for abandoned matches in the match list: only finished matches are listed.

Closing the app for a break: use Show Pause Screen; when you come back, the event opens with the same settings.

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