What Does the Guest See? One Game from Start to Finish

Published · Updated

From the moment you choose Run as Matching Game, the screen belongs to the guests. A game passes through five screens: Welcome, Input Form, Game, Thank You and Scoreboard. Then it returns to the Welcome screen. This article explains what the guest sees on each screen, how one screen leads to the next, and what happens when the screen is left idle.


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In short
  1. On the Welcome screen, touching anywhere on the screen starts the game.
  2. The input form only appears if Session → Survey is on and the form has at least one field. The form can be asked before or after the game.
  3. The game lasts 45 seconds. The guest turns the closed cards over two at a time; two cards that carry the same image match and stay open.
  4. Every pair earns points. When the time runs out or all the pairs are found, the result screen and the scoreboard come.
  5. If the screen is not touched for a long time, the game returns to the Welcome screen. Event Settings → Kiosk → Session Timeout sets this time.

The screens in order


Screen 1 · Welcome

This is the first screen shown when the game opens. The default texts: Memory game at the top, the title Match and win, the subtitle You have one minute. How many pairs can you find? and the Touch to start button. Touching anywhere on the screen starts the game; even if you hide the button, a touch still starts the game. You change the texts in the Game Screens → Call to Action tab.

The trophy icon at the top left takes the guest to the scoreboard without playing; it does not start a game. You set the trophy's place, or hide it, in the same tab.

The inactivity timeout does not run on this screen; the screen stays open until a guest arrives. If a session was left unfinished in the previous game, it is closed when this screen opens and does not enter the scoreboard.

Screen 2 · Input Form

The screen shows a single card. The card holds the fields you arranged in the Session → Survey tab; by default only the name is asked. If Disclaimer is on, there is a consent checkbox at the bottom of the card, and Continue does not work until the box is checked.

Buttons: Continue saves the answers and moves on. Skip for now only appears if no field is required. Cancel returns to the Welcome screen.

Details: the article How to Collect the Guest's Name and Consent?

Screen 3 · Game

At the top edge of the screen is the time bar, and below it sit three boxes: Time (the remaining time), Pairs (pairs found / total pairs) and Score. The closed cards fill the rest of the area; a new event has 16 cards. There is no countdown; the time starts running as soon as the screen opens.

  1. The guest touches a card; the card turns and its image shows.
  2. They touch a second card.
  3. If the images on the two cards are the same, the pair matches: the cards stay open, can no longer be touched, and the score goes up by 100.
  4. If the images differ, the two cards stay open for about 1 second, then close. No other card opens in the meantime; the guest tries to remember where the cards are.
  5. The game ends when all the pairs are found or the time runs out.

The game lasts 45 seconds. In the last 10 seconds the time bar and the Time box change color. When the time runs out, the pairs found up to that moment are counted. A guest who finds all the pairs before the time runs out earns 10 more points for every remaining second.

Short sounds play when a card is turned, on a match, on a wrong pair, when time runs out and when the board is finished.

Scoring and fixed times: the article How to Set the Game Rules? Card images and deck size: the article How to Prepare the Cards and the Deck?

Screen 4 · Thank You

When the game ends, the result screen appears. The default texts: Well played at the top, the title Thanks for playing, the subtitle Your score is on the board.

Below is a "ticket": the guest's name in the Player row, Score, Pairs (pairs found / total pairs, e.g. 6/8) and Time (how many seconds the game lasted).

There are two buttons: View scores opens the table, Play again returns to the Welcome screen. Play again does not start a new game right away; the next guest starts from the Welcome screen.

Screen 5 · Scoreboard

The games played in the event are ranked by score: the higher score is on top, and on equal scores the game finished in less time is on top. The first three players stand on the podium; from fourth place on, the table follows (#, Player, Time, Score). The game the guest just played is shown in the table with a you marker. The table shows 10 rows per page. Back at the bottom returns to the Welcome screen.

The table only shows completed games. Games from all devices using the same event are ranked together. Details: the article Where Do Scores and Participant Data Go?

Layers on top of the screen


Inactivity timeout

If a guest walks away halfway through, the screen returns to the Welcome screen by itself after a while. While the timeout is on, a thin line at the top of the screen shrinks to show the remaining time; every touch restarts the countdown. The default time is 300 seconds.

The timeout runs on the Input Form, Thank You and Scoreboard screens. It does not run on the Game screen; there the game has its own 45-second time, and the game ends by itself when the time runs out.

Pause screen

When you take a break, open the pause screen instead of closing the game. While the pause screen is on, guests cannot touch anything. You set the look of the pause screen in the Game Screens → Pause tab. To get back there, use the lock icon and the PIN, then choose Run as Matching Game again.

Trial text

While you use the trial, diagonal Trial texts appear on all guest screens. The texts disappear by themselves when you move to a paid subscription. They cannot be removed from the settings.

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Common mistakes

Mistaking the closing of non-matching cards for a fault: the two cards stay open for about 1 second and then close on purpose. This is the difficulty of the game.

Assuming Play again immediately starts a game with the same guest: it returns to the Welcome screen, and the new game starts from there.

Looking for abandoned games on the scoreboard: only finished games are listed.

Closing the app for a break: use Show Pause Screen; when you come back, the event opens with the same settings.

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