How to Get Matching Game Ready for an Event?

Published · Updated

Matching Game is a memory game that one guest at a time plays at your event. The cards sit face down; the guest turns them over two at a time and tries to find the pairs that carry the same image. The time is fixed: the more pairs the guest finds in 45 seconds, the more points they earn and the guest enters the scoreboard. You can put your own images (product, logo, mascot) on the cards. This article covers the first setup from start to finish: signing in, creating an event, the settings that come ready, opening the game to guests and returning to settings from the game.


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In short
  1. Sign in with your Activation King account and create an event.
  2. The moment you choose the event, a ready card set and the basic rules arrive: 16 cards (8 pairs), 45 seconds. You can run the game without changing anything.
  3. Set the cards in the Game Screens → Cards tab, and the look in the other tabs of the same page.
  4. Set a 4-digit PIN in the Event Settings → Kiosk tab.
  5. Press the Run the App button and choose Run as Matching Game.
  6. To get back from the game to the settings, tap the lock icon in the corner of the screen and enter the PIN.

Step by step


Step 1 · Sign in

When you open the app, the login screen appears. Sign in with your Activation King account. You can choose the language on this screen or later from the settings. The language you choose is used both on the settings screens and on the guest screens. The app supports 11 languages: Turkish, English, German, Spanish, French, Italian, Polish, Portuguese, Romanian, Russian and Czech.

After signing in, the Dashboard opens. If you are on a trial, you see the number of remaining days here.

Step 2 · Create an event

All of the game's settings belong to the event, so you need an event first. Open the Events page in the left menu and press Create New Event. Give the event a name (required) and, if you like, write a short description. In the How would you like to start? step you can start with an empty event, or take the settings of an event you prepared earlier with Copy Previous Event.

To bring an event you prepared on another device onto this one, use Import Old Event From Cloud on the same page. If your account has no events at all, the Create Your First Event window that opens on the Dashboard takes you to the same place.

Once the event is created, the Your Event Is Ready page opens. The Run the App button here does the same job as the one in the left menu; Skip the rest returns you to the settings.

When you first select the event, the game is filled with ready-made values:

  • 4 × 4 deck: 16 cards, 8 pairs. The card faces carry ready-made shapes; you upload your own images in the Game Screens → Cards tab.
  • The game lasts 45 seconds; in the last 10 seconds the time bar changes color. Two cards that do not match stay open for about 1 second, then close.
  • Every pair is worth 100 points; a guest who finds all the pairs before the time runs out earns 10 more points for every remaining second.
  • Game sounds are on. Time, scoring and sound cannot be changed from the settings screen in this version; the rule you can change is the deck size.
  • The survey is on and has a single field asking the player's name; the field's label comes as Name in English. For an event in another language, change the label in Session → Survey.
  • The disclaimer (privacy consent, GDPR) is on; the title comes as Privacy notice and the text in English. Write your own text in Session → Disclaimer.
  • Design style Frost, color palette Purple Dream, lock icon at the bottom right.

Step 3 · Get to know the settings pages

Once you select the event, the left menu is gathered into three groups:

  • Manage → Events (the event list) and Event Settings (Main: name and description; Kiosk: PIN, timeout, sync between devices).
  • Design → Game Screens: the Main tab sets the colors, the design style, the logo, the background and the lock icon; the Cards tab sets the deck size and the card images; the Call to Action, Input, Game, Thanks and Scoreboard tabs set the texts and layout of each guest screen; the Pause tab sets the waiting screen.
  • Run → Session: the information collected from the player and the saved scores. Tabs: Survey (information collected from the player), Disclaimer (privacy notice text and consent box) and Scores (viewing and hiding saved scores). This game has no separate rules tab.

The White Labeling page only opens on the White Label / Ultimate plan. The details of each page are in the related topics.

Step 4 · Set a PIN code

Type a 4-digit PIN into the Dashboard PIN field. If the PIN is not exactly 4 characters, it is not saved and the warning PIN must be exactly 4 digits. Not saved. appears. If you do not set a PIN, anyone who taps the lock icon in the game goes straight into the settings.

The other settings on the same tab:

  • Session Timeout: if the guest screen is not touched for a while, the game returns to the Welcome screen. Type the time in seconds. If you leave it empty or type 0, 300 seconds are used.
  • Sync changes while the app is running: when on, settings changes you make to this event on another device also arrive on this device while the game is running.
  • Touch to Start, Event Credit Limit and Run on Startup have no effect in Matching Game. Touching the Welcome screen always starts the game, the game does not spend credits, and the app does not start by itself when the device boots.

Step 5 · Open the game to guests

Press the Run the App button in the left menu. If you have not selected an event, the warning Select an event first to run the app. appears.

The window that opens has two options:

  1. Run as Matching Game: opens the game in full screen with the Welcome screen. From then on, guests play by themselves.
  2. Show Pause Screen: puts the pause screen on the display while you take a break. Guests cannot play during that time.

On Windows the game runs in a locked full screen; it cannot be left with Alt+Tab or Alt+F4.

Step 6 · Get back from the game to the settings

A small lock icon sits in one corner of the guest screens; its default place is the bottom right. Tap the icon. If you set a PIN, enter it in the Operator Access window. After the correct PIN, full screen is left and the settings open. On Windows, and on a Mac with a keyboard attached, the F11 or F12 key does the same job.

You change the icon's place and visibility in Game Screens → Main → Dashboard Icon:

  • If you set the visibility to 0%, the icon is invisible but its spot keeps working. Tap that corner 5 times within 3 seconds.
  • If you set the position to Off, nothing remains on the screen. In that case you can only exit with F11 or F12 on a keyboard.

The same icon and the same PIN are used while the pause screen is on.

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Common mistakes

Going into the event without setting a PIN: a guest who taps the lock icon gets into the settings.

Setting the Dashboard Icon to Off on a tablet or phone: without a keyboard you cannot leave the game.

Going live straight away with the ready-made settings: the name field's label is Name and the privacy consent text comes in English; the guest sees them as they are.

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