From the moment you choose Run as Counter Reflex Game, the screen belongs to the guests. A game passes through five screens: Welcome, Input Form, Game, Thank You and Scoreboard. Then it returns to the Welcome screen. This article explains what the guest sees on each screen, how one screen leads to the next, and what happens when the screen is left idle.
- On the Welcome screen, touching anywhere on the screen starts the game.
- The input form only appears if Session → Survey is on and the form has at least one field. The form can be asked before or after the game.
- The game is made up of rounds. In each round a target time is shown, the counter starts running, and the guest touches the screen to try to stop the counter as close as possible to the target.
- The closer to the target they stop it, the more points they earn. When the rounds end, the result screen and the scoreboard follow.
- If the screen is not touched for a long time, the game returns to the Welcome screen. Event Settings → Kiosk → Session Timeout sets this time.
The screens in order
Screen 1 · Welcome
This is the first screen shown when the game opens. The default texts: Timing game at the top, the title Stop it on the dot, the subtitle The counter hides. Trust your timing. and the Touch to start button. Touching anywhere on the screen starts the game; even if you hide the button, a touch still starts the game. You change the texts in the Game Screens → Call to Action tab.
The trophy icon at the top left takes the guest to the scoreboard without playing; it does not start a game. You set the trophy's place, or hide it, in the same tab.
The inactivity timeout does not run on this screen; the screen stays open until a guest arrives. If a session was left unfinished in the previous game, it is closed when this screen opens and does not enter the scoreboard.
Screen 2 · Input Form
The screen shows a single card. The card holds the fields you arranged in the Session → Survey tab; by default only the name is asked. If Disclaimer is on, there is a consent checkbox at the bottom of the card, and Continue does not work until the box is checked.
Buttons: Continue saves the answers and moves on. Skip for now only appears if no field is required. Cancel returns to the Welcome screen.
Details: the article How to Collect the Guest's Name and Consent?
Screen 3 · Game
The game is made up of rounds; in a new event 3 rounds are played. Each round goes in the same order:
- The target time is shown on screen in large type (10 seconds in a new event).
- The countdown plays; the screen reads GET READY.
- The counter starts running from zero. With the default settings the counter is visible for the first 3 seconds, then hidden; the guest keeps counting the time in their head.
- At the moment the guest thinks the counter has reached the target, they touch anywhere on the screen. The whole screen is the stop area; there is no button to look for.
- The counter becomes visible again where it stopped, and how far it was from the target is shown. If it is within the perfect-hit range, the screen reads PERFECT!.
The result stays on screen for a short while, then the next round starts. If the guest goes well past the target without stopping it, the round closes by itself, the screen reads MISSED and no points come from that round.
The top strip shows which round it is (ROUND), the target (STOP AT) and the points collected (SCORE). While the counter runs, the hint Tap anywhere to stop sits at the bottom of the screen.
The target time, how much of the counter is shown, the number of rounds and the scoring: the article How to Set the Game Rules?
Screen 4 · Thank You
When the rounds end, the result screen appears. The default texts: Well played at the top, the title Thanks for playing, the subtitle Your score is on the board.
Below is a "ticket": the Player line with the guest's name, Score (the total points of all rounds), BEST (the best round's deviation from the target, in milliseconds) and PERFECT (the number of rounds that ended with a perfect hit).
There are two buttons: View scores opens the table, Play again returns to the Welcome screen. Play again does not start a new game right away; the next guest starts from the Welcome screen.
Screen 5 · Scoreboard
The games played in the event are ranked by score: the higher score is on top, and on equal scores the game finished in less time is on top. The first three players stand on the podium; from fourth place on, the table follows (#, Player, Time, Score). The game the guest just played is shown in the table with a you marker. The table shows 10 rows per page. Back at the bottom returns to the Welcome screen.
The table only shows completed games. Games from all devices using the same event are ranked together. Details: the article Where Do Scores and Participant Data Go?
Layers on top of the screen
Inactivity timeout
If a guest walks away halfway through, the screen returns to the Welcome screen by itself after a while. While the timeout is on, a thin line at the top of the screen shrinks to show the remaining time; every touch restarts the countdown. The default time is 300 seconds.
The timeout runs on the Input Form, Game, Thank You and Scoreboard screens. On the Game screen the guest does not touch the screen while waiting for the counter; so keep the timeout longer than the longest target time. An abandoned round also closes with the Give up after time.
Pause screen
When you take a break, open the pause screen instead of closing the game. While the pause screen is on, guests cannot touch anything. You set the look of the pause screen in the Game Screens → Pause tab. To get back there, use the lock icon and the PIN, then choose Run as Counter Reflex Game again.
Trial text
While you use the trial, diagonal Trial texts appear on all guest screens. The texts disappear by themselves when you move to a paid subscription. They cannot be removed from the settings.
Mistaking the hidden counter for a fault: with the default settings the counter is hidden on purpose after 3 seconds. That is the game's difficulty.
Assuming Play again immediately starts a game with the same guest: it returns to the Welcome screen, and the new game starts from there.
Looking for abandoned games on the scoreboard: only finished games are listed.
Closing the app for a break: use Show Pause Screen; when you come back, the event opens with the same settings.