How to Set the Screen Texts and Buttons?

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The texts, buttons and layout of every screen the guest sees sit in one tab per screen on the Game Screens page: Call to Action, Input, Game, Thanks, Scoreboard and Pause. The colors, design style and logo are set in the Main tab and apply to all screens at once. This article explains what can be changed in each tab, the default texts and where the change lands on the guest screen.


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In short
  1. If you leave a text field empty, the guest sees the ready-made translation in the selected language. If you type something into the field, the guest sees exactly that in every language.
  2. Each text row starts with a switch; turning it off removes that text from the guest screen. A few buttons (Continue, Play again, Back) and the checkbox text cannot be turned off.
  3. In the Thank You screen texts you can use the placeholders {name}, {score}, {best}, {perfect}, {rounds} and {time}.
  4. The Screen Preview at the top of every tab shows what you type right away; you can enlarge it with Full Screen.

What every tab has in common


Text rows

Every screen's texts are listed in the Texts section, in the order they appear on the guest screen. Inside the field, the current default text sits in a faint color. Three rules:

  • If you leave the field empty, the guest sees the ready-made translation in the app's selected language.
  • If you type something into the field, the guest sees exactly that in every language; the text you type is not translated.
  • If you turn off the switch at the start of the row, that text is completely removed from the guest screen, and its place is not left empty either. The text you typed is not deleted; it comes back when you turn the switch on.

The buttons that are the guest's only way off the screen and the legal consent text cannot be turned off: Consent checkbox, Continue button, Play again button, Back button.

Placeholders: the following expressions you type into the text are replaced with the real value at the end of the game.

PlaceholderReplaced with
{name}The name field from the input form (empty if no name was collected)
{score}The game's score
{best}The deviation of the best round from the target, in milliseconds
{perfect}The number of rounds that ended with a perfect hit
{time}The game time, in seconds (no unit is added)
{rounds}The number of rounds played

Example: if you type Congratulations {name}, {score} points! into the Thanks → Title field, the guest sees "Congratulations Ayşe, 700 points!". The values fill in when the game ends; on the welcome screen they come out empty or as 0. An unrecognized {word} is printed as is.

Layout, background and reset

SectionWhat it doesDefault
Content positionThe place of the text and button block on the screen (3×3 grid)Center
Logo positionThe logo's place on this screen; the logo itself is uploaded in the Main tabTop center
Text alignmentHow the lines sit inside the block: Left / Center / RightCenter
BackgroundAn image or video for this screen only; if empty, the default background from Main is used. The field's name changes with the screen (such as Call to Action background)Empty
Background OpacityHow visible the background is on this screen only (0–100%)The value in Main (20%)

The moment you touch the Background Opacity slider, that screen detaches from the value in Main; there is no way to reattach it, you match the value by hand.

The Reset to Defaults below the Screen Preview first asks Reset this screen?; if you say Reset, that screen's background, opacity, all texts and text switches return to the default. Content position, Logo position, Text alignment and the place of the trophy icon are not affected by the reset; you put them back by hand.

Screen by screen


Call to Action

The first screen the guest sees. There are four text rows:

RowDefault textNote
Small line above the titleTiming game
TitleStop it on the dot
SubtitleThe counter hides. Trust your timing.
ButtonTouch to startCan be turned off; anywhere on the screen starts the game

The Scoreboard shortcut section sets the position of the trophy icon: choose a corner from the 3×3 grid or set it to Off. The default is top left. When the guest touches the trophy, the scoreboard opens without starting a game.

Input

The form's title, subtitle and fields are not here but in the Session → Survey tab; this tab only manages the look and the button texts. The two fields in the preview are samples.

RowDefault textNote
Consent checkboxI consent to the processing of my personal data.Cannot be turned off; only shown while Session → Disclaimer is on
Consent linkRead the privacy noticeTapping opens the disclaimer text
Continue buttonContinueCannot be turned off
Skip buttonSkip for nowOnly shown when the form has no required field
Cancel buttonCancelReturns to the welcome screen without starting the game

Text alignment only affects the title block on this screen; the form card and the fields stay in place. Fields and consent: the article How to Collect the Guest's Name and Consent?

Game

This tab has no Content position or Text alignment; the layout of the game screen is fixed, there is only Logo position. The game's rules (target time, counter visibility, rounds and scoring) are in Session → Game; this is only the look. While the counter runs, the whole screen is the stop area: wherever the guest touches, the counter stops.

The Counter look section chooses how the number is drawn:

OptionLook
PlainThe number in the app's own typeface.
Digital displaySeven-segment digits on a dark plate, like an alarm clock.

The Top bar section chooses what stays on screen while the counter runs:

SettingWhat it doesDefault
Show round counterShows which round it is in the top stripOn
Keep target on screenKeeps the target time in the top strip while the counter runs. The target is already shown in large type at the start of every roundOn

Text rows:

RowDefault textNote
Round labelROUNDLabel of the round counter in the top strip
Target labelSTOP ATLabel of the target time
Score labelSCORELabel of the total points
Countdown textGET READYIn the countdown before the round starts
Stop hintTap anywhere to stopThe hint shown while the counter runs
Perfect textPERFECT!On a round stopped within the perfect-hit range
Missed textMISSEDOn a round not stopped in time

Thanks

At the top of the tab is Scoreboard shortcut: the trophy icon is on by default here and sits at the top left; if you set it to Off, only the View scores button remains.

RowDefault textNote
Small line above the titleWell played
TitleThanks for playing
SubtitleYour score is on the board.
Ticket labelPlayerThe top line of the ticket; the name comes below it
Score labelScore
Best reaction labelBESTThe value is the best round's deviation from the target (ms)
Perfect count labelPERFECTThe number of rounds that ended with a perfect hit
View scores buttonView scores
Play again buttonPlay againCannot be turned off; returns to the welcome screen

If no name was collected on the input form, a dash appears on the ticket instead of the name.

Scoreboard

RowDefault textNote
Small line above the titleLeaderboard
TitleTop scores
"You" markeryouNext to the guest's own row
Rank column#
Player columnPlayer
Score columnScore
Time columnTime
Empty state titleNo scores yetShown while there are no games yet
Empty state messageBe the first to play.
Back buttonBackCannot be turned off

If you turn off a column heading, the cell stays empty and the column does not shift. On this screen the vertical axis of Content position has no effect; the list flows from the top. Text alignment only affects the title. The "Guest" text printed for a nameless player and the page buttons (Previous / Next) cannot be edited. The content and ranking of the table: the article Where Do Scores and Participant Data Go?

Pause

The pause screen opened with Run the App → Show Pause Screen. This tab has no text switch, and the reset button is named Reset to Defaults.

SettingWhat it doesDefault
Pause ScreenWhen on, the designed pause screen; when off, the welcome screen is visible but cannot be touchedOn
LogoThe logo's place (3×3 or Off) and size Large / Medium / SmallOff, Medium
ContentThe place and alignment of the title and text (Align Left / Align Center / Align Right)Center, Align Center
Pause TitleThe pause titleEmpty; the guest sees "We'll be back soon!"
Pause TextThe pause message; you can use bold text and linksEmpty; the guest sees "We're taking a short 20-minute break. Thank you for your patience — we'll be back shortly!"
Custom BackgroundAn image or video for the pause screen only; if empty, the background from MainEmpty
Background OpacityThe visibility of the pause backgroundThe value in Main

During the pause the guest cannot touch anything and the inactivity timeout stops. The place of the lock icon comes from Main → Dashboard Icon. To leave the pause, tap the lock icon and enter the PIN, then choose Run as Counter Reflex Game again.

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Common mistakes

Typing the text and expecting a separate version in every language: the text you type is a single text, shown as is in every language. If you want translation, leave the field empty.

Turning off Keep target on screen and thinking the target will never be shown: the target is still shown in large type at the start of every round; the setting only affects the top strip.

Looking for the input form's title on this page: the title and subtitle are in Session → Survey.

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