The texts, buttons and layout of every screen the guest sees sit in one tab per screen on the Game Screens page: Call to Action, Input, Game, Thanks, Scoreboard and Pause. The colors, design style and logo are set in the Main tab and apply to all screens at once. This article explains what can be changed in each tab, the default texts and where the change lands on the guest screen.
- If you leave a text field empty, the guest sees the ready-made translation in the selected language. If you type something into the field, the guest sees exactly that in every language.
- Each text row starts with a switch; turning it off removes that text from the guest screen. A few buttons (Continue, Play again, Back) and the checkbox text cannot be turned off.
- In the Thank You screen texts you can use the placeholders {name}, {score}, {best}, {perfect}, {rounds} and {time}.
- The Screen Preview at the top of every tab shows what you type right away; you can enlarge it with Full Screen.
What every tab has in common
Text rows
Every screen's texts are listed in the Texts section, in the order they appear on the guest screen. Inside the field, the current default text sits in a faint color. Three rules:
- If you leave the field empty, the guest sees the ready-made translation in the app's selected language.
- If you type something into the field, the guest sees exactly that in every language; the text you type is not translated.
- If you turn off the switch at the start of the row, that text is completely removed from the guest screen, and its place is not left empty either. The text you typed is not deleted; it comes back when you turn the switch on.
The buttons that are the guest's only way off the screen and the legal consent text cannot be turned off: Consent checkbox, Continue button, Play again button, Back button.
Placeholders: the following expressions you type into the text are replaced with the real value at the end of the game.
| Placeholder | Replaced with |
|---|---|
| {name} | The name field from the input form (empty if no name was collected) |
| {score} | The game's score |
| {best} | The deviation of the best round from the target, in milliseconds |
| {perfect} | The number of rounds that ended with a perfect hit |
| {time} | The game time, in seconds (no unit is added) |
| {rounds} | The number of rounds played |
Example: if you type Congratulations {name}, {score} points! into the Thanks → Title field, the guest sees "Congratulations Ayşe, 700 points!". The values fill in when the game ends; on the welcome screen they come out empty or as 0. An unrecognized {word} is printed as is.
Layout, background and reset
| Section | What it does | Default |
|---|---|---|
| Content position | The place of the text and button block on the screen (3×3 grid) | Center |
| Logo position | The logo's place on this screen; the logo itself is uploaded in the Main tab | Top center |
| Text alignment | How the lines sit inside the block: Left / Center / Right | Center |
| Background | An image or video for this screen only; if empty, the default background from Main is used. The field's name changes with the screen (such as Call to Action background) | Empty |
| Background Opacity | How visible the background is on this screen only (0–100%) | The value in Main (20%) |
The moment you touch the Background Opacity slider, that screen detaches from the value in Main; there is no way to reattach it, you match the value by hand.
The Reset to Defaults below the Screen Preview first asks Reset this screen?; if you say Reset, that screen's background, opacity, all texts and text switches return to the default. Content position, Logo position, Text alignment and the place of the trophy icon are not affected by the reset; you put them back by hand.
Screen by screen
Call to Action
The first screen the guest sees. There are four text rows:
| Row | Default text | Note |
|---|---|---|
| Small line above the title | Timing game | |
| Title | Stop it on the dot | |
| Subtitle | The counter hides. Trust your timing. | |
| Button | Touch to start | Can be turned off; anywhere on the screen starts the game |
The Scoreboard shortcut section sets the position of the trophy icon: choose a corner from the 3×3 grid or set it to Off. The default is top left. When the guest touches the trophy, the scoreboard opens without starting a game.
Input
The form's title, subtitle and fields are not here but in the Session → Survey tab; this tab only manages the look and the button texts. The two fields in the preview are samples.
| Row | Default text | Note |
|---|---|---|
| Consent checkbox | I consent to the processing of my personal data. | Cannot be turned off; only shown while Session → Disclaimer is on |
| Consent link | Read the privacy notice | Tapping opens the disclaimer text |
| Continue button | Continue | Cannot be turned off |
| Skip button | Skip for now | Only shown when the form has no required field |
| Cancel button | Cancel | Returns to the welcome screen without starting the game |
Text alignment only affects the title block on this screen; the form card and the fields stay in place. Fields and consent: the article How to Collect the Guest's Name and Consent?
Game
This tab has no Content position or Text alignment; the layout of the game screen is fixed, there is only Logo position. The game's rules (target time, counter visibility, rounds and scoring) are in Session → Game; this is only the look. While the counter runs, the whole screen is the stop area: wherever the guest touches, the counter stops.
The Counter look section chooses how the number is drawn:
| Option | Look |
|---|---|
| Plain | The number in the app's own typeface. |
| Digital display | Seven-segment digits on a dark plate, like an alarm clock. |
The Top bar section chooses what stays on screen while the counter runs:
| Setting | What it does | Default |
|---|---|---|
| Show round counter | Shows which round it is in the top strip | On |
| Keep target on screen | Keeps the target time in the top strip while the counter runs. The target is already shown in large type at the start of every round | On |
Text rows:
| Row | Default text | Note |
|---|---|---|
| Round label | ROUND | Label of the round counter in the top strip |
| Target label | STOP AT | Label of the target time |
| Score label | SCORE | Label of the total points |
| Countdown text | GET READY | In the countdown before the round starts |
| Stop hint | Tap anywhere to stop | The hint shown while the counter runs |
| Perfect text | PERFECT! | On a round stopped within the perfect-hit range |
| Missed text | MISSED | On a round not stopped in time |
Thanks
At the top of the tab is Scoreboard shortcut: the trophy icon is on by default here and sits at the top left; if you set it to Off, only the View scores button remains.
| Row | Default text | Note |
|---|---|---|
| Small line above the title | Well played | |
| Title | Thanks for playing | |
| Subtitle | Your score is on the board. | |
| Ticket label | Player | The top line of the ticket; the name comes below it |
| Score label | Score | |
| Best reaction label | BEST | The value is the best round's deviation from the target (ms) |
| Perfect count label | PERFECT | The number of rounds that ended with a perfect hit |
| View scores button | View scores | |
| Play again button | Play again | Cannot be turned off; returns to the welcome screen |
If no name was collected on the input form, a dash appears on the ticket instead of the name.
Scoreboard
| Row | Default text | Note |
|---|---|---|
| Small line above the title | Leaderboard | |
| Title | Top scores | |
| "You" marker | you | Next to the guest's own row |
| Rank column | # | |
| Player column | Player | |
| Score column | Score | |
| Time column | Time | |
| Empty state title | No scores yet | Shown while there are no games yet |
| Empty state message | Be the first to play. | |
| Back button | Back | Cannot be turned off |
If you turn off a column heading, the cell stays empty and the column does not shift. On this screen the vertical axis of Content position has no effect; the list flows from the top. Text alignment only affects the title. The "Guest" text printed for a nameless player and the page buttons (Previous / Next) cannot be edited. The content and ranking of the table: the article Where Do Scores and Participant Data Go?
Pause
The pause screen opened with Run the App → Show Pause Screen. This tab has no text switch, and the reset button is named Reset to Defaults.
| Setting | What it does | Default |
|---|---|---|
| Pause Screen | When on, the designed pause screen; when off, the welcome screen is visible but cannot be touched | On |
| Logo | The logo's place (3×3 or Off) and size Large / Medium / Small | Off, Medium |
| Content | The place and alignment of the title and text (Align Left / Align Center / Align Right) | Center, Align Center |
| Pause Title | The pause title | Empty; the guest sees "We'll be back soon!" |
| Pause Text | The pause message; you can use bold text and links | Empty; the guest sees "We're taking a short 20-minute break. Thank you for your patience — we'll be back shortly!" |
| Custom Background | An image or video for the pause screen only; if empty, the background from Main | Empty |
| Background Opacity | The visibility of the pause background | The value in Main |
During the pause the guest cannot touch anything and the inactivity timeout stops. The place of the lock icon comes from Main → Dashboard Icon. To leave the pause, tap the lock icon and enter the PIN, then choose Run as Counter Reflex Game again.
Typing the text and expecting a separate version in every language: the text you type is a single text, shown as is in every language. If you want translation, leave the field empty.
Turning off Keep target on screen and thinking the target will never be shown: the target is still shown in large type at the start of every round; the setting only affects the top strip.
Looking for the input form's title on this page: the title and subtitle are in Session → Survey.